Prinzessin
Prinzessin
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NEWS
We're currently in beta. For patch notes and updates, click here. • The world runs 24/7. Your city builds, troops train, and marches resolve whether you are online or not. • Form or join an Alliance to claim territory on the world map and coordinate attacks with your members. • The Imperial City sits at the centre of the map. Capture it to earn a sovereign title and a place in the history books. • Prestige and Honor are earned through combat, quests, and conquest. Rise through the global leaderboard. • Complete quests and achievements to earn permanent city buffs and unlock gift packages. • Spin the Wheel of Fortune daily for a chance at resources, speed-ups, and rare items. • Staff will never ask for your password. Keep your account secure.
New Feature: Dragons
[ Click to open game ]
Dragons on the World Map Tame • Deploy • Dominate

Wild dragons roam the world map. Tame one, bind it to your city, and unleash it alongside your armies in battle.

  • Five distinct dragon types, each with unique combat strengths: purple, blue, white, orange, and gold
  • Tame wild dragons encountered on the world map and claim them as your own
  • Send your dragon on marches to fight alongside your troops and devastate enemy forces
  • Dragons grow stronger through combat and feeding, unlocking more powerful abilities as they level up
  • One active dragon per lord. Choose your beast carefully; it shapes your entire fighting style
What's in the Game

Prinzessin is a persistent browser-based strategy MMO. The world runs 24/7. Your city builds, troops train, and marches resolve whether you're online or not.

Skills Training
  • 12 skills across trees: Attack, Strength, Defence, Archer, HP, Cooking, Smithing, Logging, Mining, Farming, Scouting, and more
  • Every skill directly translates to in-game buffs: combat power, troop survival, or resource production
  • Bonuses stack across all trees for compounding advantage
  • XP-based levelling with persistent server-side progression
Skills grid Skills detail
Resources & Economy
  • Four resources: Food, Stone, Iron, Gold
  • Server-side lazy accrual, no client-side tick loops
  • Levy collection, consolation rewards, fortune spin
  • Loot captured from NPC cities, bosses, and PvP plunder
Resource node capture Resource panel
Combat & Marches
  • PvP city attacks with full troop-vs-garrison resolution
  • Scout, reinforce, and transport marches
  • Barbarian camps & named NPC cities with unique buffs
  • Field boss monsters with HP-pool combat and item drops
  • Valley & resource node capture with loyalty drain
City & Construction
  • Multi-building construction queue
  • Town Hall, Barracks, Cottages, and more
  • Buildings level up to expand troop capacity and production
  • Speed-up items to accelerate builds and training
Research & Orders
  • Unlock technologies across Military and Economy branches from your Academy
  • Foundation (Tier I) research is open to all — improve archery, iron working, cavalry speed, logistics, and more
  • Specialisation (Tier II) unlocks at Academy level 5, deepening your army's strengths
  • At Academy level 5 you choose a permanent Order — Arrow, Cavalier, Ram, or Pike — a one-time decision that shapes your entire military identity
  • Each Order unlocks a unique Tier III mastery tree: arrow players gain Suppression and Longbow Mastery; cavalier players get Mounted Charge and Swift Strike; ram players unlock Heavy Ordnance; pike players gain Phalanx Formation and Stubborn Ground
  • Research advances on server time — queue it, log off, come back stronger
Alliances
  • Create or join alliances with tag, name, and charter
  • Ranked membership: Leader, Officer, Member
  • Set relations: Allied, NAP, or War
  • Alliance broadcast mail, events feed, and war reports
  • Open and application-based join modes

Plus Shop, Mail, Statistics, Reports and more accessible from the main menu.

Game menu icons
Quests & Achievements
  • Guided quest chain eases new players into the game
  • Daily and routine quests refreshed on a 24-hour cycle
  • Complete achievement system. Unlocking tiers grants permanent in-game buffs
  • Prestige and honor earned and lost through combat, quests, and conquest
  • Gift packages tied to milestone and sovereign rewards
Quest UI
Imperial City
  • Single unique world structure at the map centre
  • Siege mechanic: whittle loyalty across multiple waves
  • Holder earns the King or Queen title and a combat bonus
  • Sovereign can grant noble titles and send realm-wide gifts
Heroes & Tavern
  • Recruit heroes from a rotating tavern roster
  • Assign heroes to boost your city or army
  • Hero quests with donation-based progression
  • Multiple portrait options per hero
Latest Dispatches All news »
Screenshot of the Week
Alliance Spotlight
Join the War!
Become a Founding Noble
Join the beta. Shape the game. Your feedback builds the world.
Top Honor
#LordHonor
Top Alliances
#AlliancePrestige
Recent Battles
Claim Your Throne
Beta is open  •  Free to play  •  No download required  •  Your feedback shapes the game
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The Game 2009 Browser Strategy
Prinzessin HUD — world map, skills panel, resources, and troops in a single view
Full game HUD — map, panels, resources, troops, all at once
Browser RTS  ·  2009 Era

Classic look. The original feel.

Prinzessin is built to recapture the dense, immediate visual language of early browser strategy games. The HUD is intentionally busy: floating side panels, a persistent world map, resource counters, a training queue, and skill trees visible at a glance.


  • Isometric world map with procedurally placed terrain
  • Side panels anchor to the screen edge, no menus to dig through
  • Skills training, troop queue, and resources always in view
  • Parchment and wood palette straight from 2009 flash-era UI
  • No loading screens, one persistent world, running 24/7
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